I have some large models with lots of texture data blocks.
In an effort to structure my models I have moved my images that are UV textures to a library folder and this has resulted in a .blend file with hundreds of data blocks I need to unlink.
Now I do know how to use shift with the deselect button in the UV Image Editor but the only way to get to this data us the tiny drop down menu that shows 10 at a time.
Is there any way to make this a screenful every time you open this drop down it also starts at the top with a list of over 290 data blocks scrolling down is becoming a pain and I have two more modes one of these has even more blocks.