I am trying to create a material that looks like the red material in the image below, more specifically the displacement of the red material.
I have a node set up like this at the moment. I have tried mixing it with different textures, changing the mapping values and even using a displacement modifier and mixing with a Voronoi texture. However, the closest I seem to be able to get is the simple set up below, and that is nowhere near close.
I would appreciate any help improving it to get the desired output.




