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Does anybody know if you can export to .3ds with smoothing groups in your model? I am trying to export to .3ds because of the fact that Battlefield 1942 has a tool called 3ds convertor (yes, it's name is spelled like that) that converts .3ds to .sm which stands for standard mesh, and is the native 3D format for Battlefield 1942. Also, Battlefield 1942 standard mesh models uses the material ID feature in 3ds Max for this to define different materials for what kind of surface the model should have.

Skull Kid
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