Good day.
I got a weird problem. Again. I created a tunnel scene where I am using a path to create the lamps inside the tunnel. I am using an offset of 4 to reduce the ammount of lamps on the wall.
But in the reflections (water puddles) on the ground, the offset seems to be ignored. It therefore relects 4x as much light as visible in the scene.
You can see the effct in the attached image.
Where did I make the mistake?

I understand. So I will change the angle a bit to get it somehow closer to my expectations.
– Monchichi69 Apr 05 '17 at 10:31