Picking up 3D graphics since 2004, so I'm a bit lost now.
I'm trying to make a cube of metal look rough cut on 5 sides, and mirror smooth on one side.
I've managed to control the roughness with vectors for the bumb and so on, but I hit the wall trying to assign another property of the one side to be smooth.
I'm thinking it should just be to separate the face that are to be smooth from the rest.
When looking into this site's answers, it looks like I just have to select the face I want to separate with key "Y". It's separates all right, but I can't seem to assign a specific material to that separated side, it always includes the other sides vectored bump.
Why is a separated mesh face still "slaved" to the other faces when it comes to material assignment?
In the common case that there are no material slots, for instance when you create a new object, and you click the 'new' button, it creates --simultaneously -- a new material slot, AND a new material, which is a diffuse white.
– photox Apr 05 '17 at 12:18