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When I press Ctrl+Alt+0, trying to move the camera to the current view I end up in a view like this:

puzzling result of ctrl+alt+0

and when I after some struggling comes back to controlling the 3d view again, I can see that my geometry has moved, far far away, into another galaxy.

What can I possibly have done to let this happen?

The geometry has been displaced

Anders Lindén
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2 Answers2

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Ctrl+Alt+0 moves the Active Camera to the current viewport position.

For this to work there have to both be a camera in the scene and the camera must be set as active object.

If some other random object is incorrectly set as active camera that object will be moved instead.

Either add a new camera to your scene and make it active, or make an existing one active for the scene by selecting the camera object and pressing Ctrl+0.

If you want to keep the current view you can then press again Ctrl+0 to return to the previous state and finally press Ctrl+Alt+0 to bring the now active camera to line up with the current view.

Duarte Farrajota Ramos
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You had the object selected not the camera

Select the camera you want to apply and than do Ctrl + 0 again

Duarte Farrajota Ramos
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derHugo
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  • Does not seem to matter actually. – Anders Lindén Apr 06 '17 at 16:26
  • sorry let me correct myself: You hit only CTRL + 0 => applying the camera function to the selected object – derHugo Apr 06 '17 at 16:27
  • When I press Ctrl+0, its like I am pressing Ctrl+Alt+0. – Anders Lindén Apr 06 '17 at 16:28
  • Than you moved arround (while your camera is still applied to the object) .. than when you pressed CTR + ALT + 0 you moved the "active Camera" (saying the object instead of the camera) to the view position – derHugo Apr 06 '17 at 16:28
  • What is "applying camera to object"? – Anders Lindén Apr 06 '17 at 16:29
  • I never had to select the camera before, the functionality has been to simple move the camera so it will see the object like I am currently doing. – Anders Lindén Apr 06 '17 at 16:31
  • I mean with that CTRL + 0 sets any selected object as "active camera". So that any camera relative movement (like also the flight mode) will apllie to this object.

    to fix now: Select the camera and press CTRL + 0. Than you can set the camera again to your view with CRTL + ALT + 0 as you expect

    – derHugo Apr 06 '17 at 16:31
  • I am trying to select the camera, then when my mouse is hovering the 3d view, I hit Ctrl+0, but that will change the view to the camera, without moving it. – Anders Lindén Apr 06 '17 at 16:34
  • Now, ctrl+alt+0 works as expected, I did not even have to choose the camera, must be a bug. – Anders Lindén Apr 06 '17 at 16:37
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    yes but this is what should happen.

    CTRL + 0 "makes" the selected Object the "active Camera".

    CTRL+ ALT + 0 than will move any object that in this moment is marked as "active Camera" to fit the view you have. I'm sorry this sounds so confusing :D Just try it again playing with the CTRL + 0 and selecting different objects you will see what I mean

    – derHugo Apr 06 '17 at 16:41
  • @derHugo Could you please rephrase your question and clarify what you mean? Please edit it and include all this information in the post. – Duarte Farrajota Ramos Apr 06 '17 at 17:49