another newbie question...
I have created a glass in this way: pic2-4.
Then I tried to create water in it by duplicating an inner layer and making it a separate object: pic 1-5.
The problem is: when I extrude the top vertex to create a water surface (as I duplicated an inner layer after I created a glass and deleted a top vertex in it) I cannot close the hole in the surface. Also, there are grey shadows, which I suppose shouldn't have appeared.
Maybe there is another way to create static water?
The file is here: https://www.dropbox.com/s/dxt3xajio75if1o/file1.blend?dl=0
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Have you tried selecting the vertices that make up the inner circle and pressing ALT+"M" and choosing Collapse from the drop down menu? – Dontwalk May 05 '17 at 18:06
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I created both glass and water from such frames with an invisible pivot in the centre and application of a screw modifier, thus I have only one curve with points, that I can edit... – Maria May 05 '17 at 20:18
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Please host your files using http://blend-exchange.giantcowfilms.com/ If the link to your file disappears the question will not be as useful to others. – May 06 '17 at 23:49
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@Maria please read these related links: https://blender.stackexchange.com/questions/2823/liquid-glass-interface-ior-and-normals-in-cycles and https://blender.stackexchange.com/questions/35726/fluid-in-a-glass – May 06 '17 at 23:50
3 Answers
Select the vertex you extruded, and bring out the Properties panel (hit N or click View -> Properties). Under Transform, make sure Local is set, then manually set the X and Y coordinates to 0, but leave the Z coordinate as is. This will adjust the vertex's position to right above the object's origin, without moving it up or down.
Strictly speaking, the hole is still there after this, but it has a size of 0, but it may become visible again after subdividing, as this may also move some vertices. To remove it altogether, you need to click Apply in the screw modifier, then go into edit mode and remove double vertices. To do this, select everything by hitting A as many times as needed, then hit CtrlV followed by D or click Mesh -> Vertices -> Remove Doubles.
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I tried but it remains. When I move the vertex towards the centre, the hole diminishes but doesn't dissapear. Then, when the vertex crosses the hole, it just starts growing again... – Maria May 05 '17 at 21:48
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