I need some help with a shader I'm trying to make. I made renderings of darts (don't ask me why) and I'm trying to find a way to make a shader to look like the grip of this dart:
I tried a way of adding noise and the such (like making it look like glitter), but the speckles are fairly small, and it doesn't even remotely look like this.
I'm using cycles render, any idea on how to do this? Keep in mind I'm not super experienced, so if the solution is a fairly complex one, some screenshots or a step by step would be helpful.
To help you, understand the grip is supposed to have small diamonds in it, thats why it is so sparkly.
thank you for any help you provide!



i dont really like useing displacement,and normal maps since my computer is fairly slow,and displacement maps dont really help on that end :). I will try what you posted,and i will get back to you for more help if needed.
thank you for taking the time to build and post this!
PS:what basic postprocessing options would i have to get this to look even better than it allready is?
– Panos Limperidiss May 19 '17 at 18:25