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So I'm creating roads for my game. When I create 90 degrees turns with the Spin tool, the road spin perfectly and everything, the only thing is that the texture gets stretched out, and I was wondering how I could fix it by saving time. I know how to fix it if I take 2 verticies and straighten them up and doing this with all the others, but I was wondering if I could save time by doing this.

Here is where I want to start the UV mapping :

screenshot-uv-mapping http://prntscr.com/fesnhl

Any short-cuts or anything I could use to do this fast and easy ?

Mr Zak
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  • Please use built-in possibility to insert images. As to UV map either UVSquares or QuadUnwrap addons should do it fast (not to mention you could do it manually). – Mr Zak Jun 01 '17 at 20:27
  • Related: https://blender.stackexchange.com/questions/65565/straighten-the-series-of-vertices-in-uv-editor – Paul Gonet Jun 01 '17 at 21:04
  • related: https://blender.stackexchange.com/questions/23133/unwrap-curved-flat-stripe/23134#23134 –  Jun 02 '17 at 01:47

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