I'm getting strange shadows on the model:
the normals are ok (already tried to recalculate them) so I have no idea what this could be.
Any suggestion?
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Blue_phoenix
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2See Shader artifacts rendering in some spots of the mesh, Smooth shaded model has odd shading and How to smooth shade an object while retaining hard edges? – David Jun 03 '17 at 14:02
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If you cut those holes using a boolean modifier, your topology is probably mesed up. See: Applied boolean modifier leaving shading artifacts with flat shading
Using auto smooth will most likely fix this issue.
tacofisher
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