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I'm trying to model a double sided cabinet using metric units (if thats helpful) and I'm seeing both inside and outside faces without enabling wireframe mode or something like this. Does anyone know how I can avoid those artifacts? The problem appears only when I am relatively far from the object(but not so far) and only in edit mode and while using orthographic view.

Im having those double faces as shown here

22melloja
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Nikos Makris
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    Those generally aren't related to metric or whatever unit system, it's known as z-fighting because of too big difference in the clipping values. See https://blender.stackexchange.com/questions/1385/shadows-along-edges-of-mesh-in-3d-view – Mr Zak Jun 06 '17 at 20:17
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    Did you check clipping? https://blender.stackexchange.com/q/1385/26720 – Striar Jun 06 '17 at 20:18
  • Thanks that was it. I had something like 10cm lowest and 100m highest as my clipping values – Nikos Makris Jun 06 '17 at 20:25

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