this specific problem is something that I knew about for quite a long time but have been able to work around until now.

There is a wall behind the set of bricks, and since both objects are very close to each other, (though not touching), the view presents a choppy and ripped up version of the mesh I need.
Is there a way to prevent this? In the settings of the camera or blender at all? Is it a built in function or is it something I can turn off?
Thank you for any help.