I've asked myself if it is possible to automatically hide everything and every object while rendering an animation.
For instance if I had a very big scene, like a street in a city, but I only want to render a small part of it or a close up shot. I don't want blender to calculate all the vertices and light bounces from all the other objects around even though most of them are not even in camera view and don't affect the final image.
If i could tell blender that they are not in camera view so they should be ignored it would save a great amount of rendertime. The only thing I know is that you can use the small camera icon the inspector (or outliner) to tell blender I don't want this to show up in the final image, but this is not exactly what I'm looking for: Is there a way to do that dynamicly? Where blender calculates which objects are in camera view and which not by itself. Especially for animations that would be very helpful!
Thank you in advance for your answers, and sorry for my bad english.