So what I want to do is animate a texture on an object using a camera's view of other objects in the same .blend file (possibly in another Scene.) As the animated objects under the texture camera move, the rendered texture is applied to a main object that is rendered on a main camera for the main animation.
In other words, as the objects under one camera move, the rendering of their movement is applied as a texture to another object while THAT object is rendered as part of a bigger animation.
Anybody have any ideas on how to pull this off? I can try to elaborate more if needed.
