In Photoshop you can create a folder and put all the layers under that folder. This makes them easier to manage. How do I do this in Blender?
I'm not looking to do a boolean union or grouping them. I don't understand what the point of ctrl-g group is honestly. It would be nice to have something like the photoshop folder that enables me to manipulate multiple objects at a time, cleans up my hierarchy view, and doesn't join stuff together. Any help? I know this is probably super basic but I can't find it looking online.
To parent select all the objects you wish to parent and last the parent hit ctrl+P and select object, when it comes to best practices I'm not aware of any, just keep your workspace tidy, and make hierarchys that make sense, for example, it makes sense for a "table" object to be the parent of some "magazine" objects, not the other way around.
And this is personal preference, but abuse empty objects.
– Firewill Jul 04 '17 at 03:47