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I'm currently trying to get a tiled material to follow flush along different faces, but they are stretched.

As you can see in this image http://i.imgur.com/C36tqR6.png

I would like the squares to continue in the next smaller section of the object, but they are stretched. I've tried many different methods of unwrapping the UV, but I have no idea what else to do or what to search for.

Exporting to .fbx for use in UE4 if that helps.

Duarte Farrajota Ramos
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Jake
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    How did you unwrap you object? How is you material setup and UV coordinates? How is your UV layout? Try from the top view U > Unwrap > Project from View with both faces selected. See https://blender.stackexchange.com/questions/15081/how-to-repeat-texture-across-surface-must-work-in-scenekit-ios-os-x/15083#15083 – Duarte Farrajota Ramos Jul 12 '17 at 17:38
  • I selected all the faces and then Unwrapped. I don't have the option to Unwrap > Project from View This is the UV layout http://i.imgur.com/H2rdCcx.png – Jake Jul 12 '17 at 18:03
  • That is not possible, the option is always there – Duarte Farrajota Ramos Jul 12 '17 at 18:06
  • I found it! Didn't see it at the bottom of my list, my bad. Seems to have done the trick almost, but its made the texture much bigger and doesn't tile or fit well anymore. http://i.imgur.com/47AkNqA.png

    How do I get the sides of the UV with this method? It has stretched the side textures.

    – Jake Jul 12 '17 at 18:20
  • That is the most basic unwrap method it works by projecting from current view. Just align view to those faces and unwrap as well. Adjust sizes in the UV/Image Editor to match your expectations. – Duarte Farrajota Ramos Jul 12 '17 at 18:26
  • Ok thanks, but how do I stop the cutting of the texture where it should be tiling from? http://i.imgur.com/OusXi06.png – Jake Jul 12 '17 at 18:37
  • Make the face size in the UV editor an exact multiple of the texture size. That will obviously only work if your model is sized to a match a square grid. – Duarte Farrajota Ramos Jul 12 '17 at 18:41

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