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I'm new to Blender and have been playing with rigid body simulations. I have noticed that collisions are not very accurate, which is usually okay, but, in this instance, it makes objects fly through each other.

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This simulation moved the plane upwards, smashing a cylinder into pieces. Note that there are pieces below the plane which didn't perform collision checks correctly. How can such occurrences be prevented?

catlover2
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Mirac7
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