If I have multiple SVG files forming (the outline of) the silhouette of an object from varying different angles, is there a simple way to combine these to create the object (to the limit of the information present in the silhouettes)? I assume it could be done manually by creating extrusions of each to some arbitrary depth, and then manually aligning and boolean-intersecting them, but that's fiddly (especially if the silhouettes aren't from axially-aligned perspectives).
To be clear - I am not interested in single-silhouette extrusion. I want to be able to take multiple silhouettes from varying angles and produce a single model with a minimum of manual work beyond specifying the angles.