I am not sure exactly what I am missing when it comes to the optimization of Blender but I wonder if maybe there is some tips that may help me to better optimize my scenes to get a great output while also balancing performance.
I feel that lacking knowledge is the problem in this case. So I ask...
EXAMPLE: This image looks awesome in Blender but this is the output image at 500 samples and it looks like crap. Like a smudged charcoal painting or water color painting. Not what it looks like in Blender. In blender it looks great. Almost all my images come out like this. I add Light, I add occlusion, I reduce and raise Light bounces, I have 8 lamps in this scene as it sits. it feels to me like all the light is getting absorbed by the objects in the scene. But when I render the scene in blender. The image in blender is crisp clear and you can see it. I veiw the saved image, and it looks like this. like smudged water color....
NOTICE: There are very little fireflies. This is why I say this question is not a duplicate. I don't really have an issue with fireflies. Just poor quality output.
