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Usually happens the opposite.. but today I have too much noise caused by too much light! (at least, I suppose It is because of that...)

problem

I have also Volume scatter and absorption applied to a cyclinder that surround an area lamp

lamp

nodes

Here my setups:

setup

light:

light

and there's also an environment texture:

env text

It is a part of the scene where all the lights are on for a while:

all lights on

any idea on how to get rid of all this noise? It occurs only when all the lights are on.. as You can see from this render (same samples)

doesn't happen

Francesco Yoshi Gobbo
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    Using volume scatter will always increase noise. To get rid of it you need more samples. rad: https://blender.stackexchange.com/questions/4980/how-to-avoid-noisy-renders-in-cycles –  Aug 06 '17 at 01:52
  • Doubling the samples solved the problem :) – Francesco Yoshi Gobbo Aug 06 '17 at 02:01

1 Answers1

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As cegaton suggested, I've increased the number of samples (doubled) and the noisy decreased so much!! :)

more samples

Francesco Yoshi Gobbo
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    you can also try the denoiser feature on the latest build https://blender.stackexchange.com/a/86225/1853 –  Aug 06 '17 at 02:07