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I'd like to create models for Unity asset store and so on, but I can't even export materials or textures, not just to Unity, but in general. In the picture below I tried exporting a simple object that has a material on it into 1. FBX and into 2. 3DS formats and then importing them right back. Neither worked, 3ds even didn't export geometry correctly.

enter image description here

Earlier today I also tried exporting a texture (simple table object with a texture on it, uv unwrapped), but I got the same result, so what am I doing wrong?

When I export objects with a simple program like Sketchup, the textures on the models appear instantly once I put the objects in Unity engine, no need to even assign anything, just drop it in the Unity project folder and that's it. I also managed to export a 3ds (or obj, can't remember) file from Sketchup to Blender, with textures, and everything worked perfectly fine, but I am missing something about Blender that's preventing me from exporting me anything other than geometry...

bertmoog
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Jakester
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    https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures –  Aug 10 '17 at 23:11
  • It's not a duplicate obviously since that one was asked a year ago and I don't even use unreal engine. Anyway, I'm a total noob, but I know how to make some basic and even intermediate models, but I don't know how am I suppoose to export them. I would like to sell them on 3d trade sites in the future, but I don't know how they should look, like that gray FBX export or...? I'd prefer an answer to a link, I checked a dozen of threads already, but none really gave me a simple answer I'm looking for. – Jakester Aug 11 '17 at 07:23

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