I want to add a texture on a flat plane without the texture repeating again and again on the same plane. I have confirmed that the type of texture is "image or movie." I have already selected and loaded the image. I want to use the internal rendering engine. What am I doing wrong?
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3In image mapping try to set extension to Clip – Denis Aug 26 '17 at 23:40
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3Possible duplicate of Cycles option to turn off texture tiling? – Denis Aug 26 '17 at 23:44
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See https://blender.stackexchange.com/questions/18346/texture-mapping-with-multiple-uv-maps – Mr Zak Aug 28 '17 at 14:17
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There is an internal add-on called "Add Images As Planes" This will allow you to import images as a plane with the proper scaling for X and Y. I find it very helpful.
GDHPrinter
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