Lately I've been trying to look for any tutorials on how to make "shadow catcher" planes in Blender Render because I need to render ground shadows on a separate layer. However it seems every tutorial I've come across uses Cycles. But can this be done in Blender Render or not?
No this isn't a duplicate of another question. Yes I have a shadow rendered against a transparent background already, but what I am trying to do is have that shadow on a separate layer. Using Blender Render and not Cycles.