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How do I make two-sided clothing using the Cloth modifier, such that the front and back have different materials?

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    Very related: https://blender.stackexchange.com/questions/39599/how-to-apply-a-texture-to-only-one-side-of-a-plane – Paul Gonet Sep 10 '17 at 15:52

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In cycles, you can use the backfacing as a mixing factor between shaders.

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In internal, you can use the front/back as a mixing factor between materials.

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Omar Emara
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