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I'm making a game on Unity, and wanted to make a teaser for it. Sounds cool, huh? But here's my issue: I import my .obj model into Blender (the .mtl as well), and set it up. Inside the texture view my model looks correct (just as in the material view), but when I change to the Render view or press F12, my textures look messy:

This (Render view/F12) has the wrong colors.

Wrong colors

Now, this (Texture/Material view) has the right colors.

Right colors

IF YOU CAN'T SEE THE IMAGES'S CONTENTS, RAISE THE BRIGHTNESS FOR THEM, OR OF YOUR MONITOR. THEY ARE NOT PITCH BLACK.

AND REMEMBER, THE .MTL IS WORKING FINE WITH THE TEXTURE AND MATERIAL VIEWS, BUT NOT WITH RENDER/F12 VIEW.

Could one tell me why is this hapenning? Thanks in advance.


SYSTEM SPECIFICATIONS:

120GB SSD with 17GB of free disk space

4GB RAM

Intel Core 2 Duo 3.400hz - CPU

NVIDIA GeForce GTX 1050 Ti (DirectX 9, 10, 11, 12 supported)- GPU

p5wdh deluxe - Motherboard

Windows 7

  • Your screenshots are all black, we can't see anything. Anyway imported materials are not production ready, manually build new materials using provided textures. See https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures?s=5|0.6111 – Duarte Farrajota Ramos Sep 10 '17 at 23:15
  • @Duarte Farrajota Ramos My screenshots are not all black, its the central part that matters, you know. And you should be able to see clearly the center of the image, as I am. I'm not going to change anything on the images because its meant to be like that. People will only see its content if they bright it up. Anyway, thanks for taking your time. – Igor Vasiak Sep 11 '17 at 00:22
  • No, its not a duplicate question, Duarte, since my materials are working fine on most of Blender, but not with the Blender Rendering mode. Again, thanks. – Igor Vasiak Sep 11 '17 at 05:15
  • need a file to be able to tell what is happening – J Sargent Sep 11 '17 at 14:54
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    In the future it would be best to just upload the file, often the less extra work you impose the more people will be prompted to go out of their way to help. I can hardly see what's in the images (on my end looks like a low res washed out blob) and I'm not going to fiddle with my monitor settings. – iKlsR Sep 12 '17 at 14:58

1 Answers1

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Okay, figured it out by myself.

I went to the Object's Texture tab, Image Sampling label and disabled Interpolation and it solved my issue.

Again, this is the path:

  • Select the Object

  • Open Image Sampling label

  • Set Interpolation to false | uncheck it


Hope this helps future people searching for similar situations.