I'm making a game on Unity, and wanted to make a teaser for it. Sounds cool, huh? But here's my issue: I import my .obj model into Blender (the .mtl as well), and set it up. Inside the texture view my model looks correct (just as in the material view), but when I change to the Render view or press F12, my textures look messy:
This (Render view/F12) has the wrong colors.
Now, this (Texture/Material view) has the right colors.
IF YOU CAN'T SEE THE IMAGES'S CONTENTS, RAISE THE BRIGHTNESS FOR THEM, OR OF YOUR MONITOR. THEY ARE NOT PITCH BLACK.
AND REMEMBER, THE .MTL IS WORKING FINE WITH THE TEXTURE AND MATERIAL VIEWS, BUT NOT WITH RENDER/F12 VIEW.
Could one tell me why is this hapenning? Thanks in advance.
SYSTEM SPECIFICATIONS:
120GB SSD with 17GB of free disk space
4GB RAM
Intel Core 2 Duo 3.400hz - CPU
NVIDIA GeForce GTX 1050 Ti (DirectX 9, 10, 11, 12 supported)- GPU
p5wdh deluxe - Motherboard
Windows 7

