Would it be possible to paint over an object with multiple UVmaps, as for example the result of ctrl+J'ing several independently UVmapped objects?
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Related: https://blender.stackexchange.com/questions/44419/uv-mapping-lost-when-joining-mesh – josh sanfelici Sep 18 '17 at 08:10
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interesting. i'm changinig me some uvmap names then, and see how it goes. cheers! – guilledcf Sep 18 '17 at 16:55