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In the blender manual about the mist pass, it is explained that the height intensity of the mist pass can be controlled. This gives the effect that it is more 'cloudy' on the bottom for instance than the top.

Blender manual on mist pass

Image of blender internal options

Is this effect possible in cycles with the mist pass?

J. Larsen
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  • Also related: https://blender.stackexchange.com/questions/43600/low-lying-fog-bounding-object-rendering-as-solid/43648#43648 –  Sep 28 '17 at 16:24

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