I want to use fog in blender cycles, but I don't understand the mist thing (I am a beginner). I have seen a tutorial on YouTube about volume scatter, but when I apply it, the render view and the rendered image are nothing but black. Does anyone know how to fix this?
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Density of 1.0 is waaaaay too high, as far as I'm aware – Duarte Farrajota Ramos Oct 06 '17 at 16:07
1 Answers
When you give your environment a Volume Scatter shader, you need to use a light source other than a Sun Lamp, like a Point Lamp or a Plane with an Emission shader. A Sun Lamp essentially lights a scene from an infinite distance away. The light has to go through an infinite amount of space before it reaches your objects in your scene, and so a Volume density of anything greater then 0 will completely block the Sun's rays, since the Sun is an infinite distance away. So you have to use a light source that has a definite location, like a Point Lamp, Spotlight, or Emission shader.
If you must use a Sun Lamp as your light source, instead of giving your whole environment a Volume Scatter shader, create a Cube or Sphere and give that a Volume Scatter, and just scale it up so it encompasses the visible area of your scene. That way a Sun Lamp can penetrate through the fog, since it only has a finite distance the light has to go through.
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As noted by @DuarteFarrajotaRamos the default value for scattering (1.0) is indeed to high. Use a smaller value (0.1 would be a good starting point). Additionally, the light sources will seem darker due to the scattering, so be ready to bring up the values for strength. – Oct 06 '17 at 21:14
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One more thing... if you use volume scattering in the world, that invalidates the settings used for surface. So the sky texture will have no effect. Read: https://blender.stackexchange.com/questions/19217/why-doesnt-an-environment-texture-appear-when-the-world-has-a-volume-scatter-sh – Oct 06 '17 at 21:16
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Related: https://blender.stackexchange.com/questions/45153/atmospheric-lighting-in-cycles/45154#45154 – Oct 06 '17 at 21:18
