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I’m new to Blender, been using it less than a month. I created a small tower, and am now trying to apply a texture.

My issue is in the Unwrapping, I get the best result from Smart UV Project. When it unwraps however the sequence of the faces is wrong and the width of the face panels in the UV/Image Editor are incorrect. It makes my seamless texture not so seamless.

Scale is set to 1.000 for X,Y & Z. The doors and windows were created using a Boolean Modifier.

Seams Layout and Face selection order Seams & Face Selection Order

Unwrapped Cylinder UV Unwrap

So how do I go about unwrapping it in order and scaled correctly? Any help solving this would be greatly appreciated.

m.ardito
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PrvtPilot
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  • did you try other uv unwrapping modes? if you can, provide the file through http://blend-exchange.giantcowfilms.com/ then post the provided link in the question, it would help to find the best way. – m.ardito Oct 18 '17 at 20:48
  • I did try others. All of them. The closest I got was with the Smart UV Project. I tried to add the link to the post but it would not let me. Something about Reputation Points? This is the link --> – PrvtPilot Oct 18 '17 at 22:04
  • Smart UV Project does not guarantee consistent scale at all, nor do any other methods. Your model has ngons which are largely regarded as bad topology and will only make it worse. See https://blender.stackexchange.com/questions/56748/help-with-smart-uv and https://blender.stackexchange.com/questions/73419/texture-appears-differently-across-surfaces-of-a-complex-object – Duarte Farrajota Ramos Oct 18 '17 at 23:54

1 Answers1

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I think you can work a bit on this: I tried with your file and got some decent result, imho.

The first thing is: I isolated just the exterior walls.

enter image description here

then I set the front view and unwrapped cylindrical

enter image description here

I got an (extremely high) quite nice square unwrap

enter image description here

but helping with 2d cursor and the pivot choice, it's easy to scale it dow to make it a bit more manageable

enter image description here

enter image description here

enter image description here

then I loaded a brick wall image similar to yours

enter image description here

and aligned and scaled the uv map to the image

what about the face sequence? it seems ok, look them while I select (in top view) all faces...

enter image description here

Hth..

m.ardito
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  • Thats Awesome. Works very well and with a bit of work you can get really good results. Thanks for the shove in the right direction. – PrvtPilot Oct 19 '17 at 15:35