i am trying to use the script from another post. It works as it says, The problem is when i try to render the blender crashes. The frames are about 100. I have about 1200 frames of soft body simulation and i want in the last 100 frames to control better the animation.I think the script is perfect.But i do not know if there are to many frames to convert in shape keys or maybe the shaders.
I have a scene with some thing like an inflate mass that transforms after 1200 frames. I have made a falling and rolling simulation, but I want this inflate mass to be in complete rest position.But because of the movement momentum, this isn't happened inside the simulation, it's keeps somehow moving,and I cannot animate the mesh like the simulation, to make it look like resting.So I was thinking to keyframe the last 100 frames, scale them, so it is like it stopped
blender.crash.txttext file and post here. A workaround would be to split into smaller files. Say 12 100 frame files. Would be 1100 less shape keys in each file. – batFINGER Oct 21 '17 at 12:20