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I know it's possible to have multiple shaders for one object with the internal renderer. This video explains the process.

Can I use Cycles to assign a material to a vertex group so that a single object may have multiple materials? If so, how?

Justin
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1 Answers1

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Yes. It works exactly the same, just press the "Assign" button with the desired vertex-groups/faces selected. Unassigned geometry uses the default (first) material slot.

Andy J Buchanan
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