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So I am modelling this blade from a series. I applied the Principled BSDF shader, but no matter how much I play with it, I can't see enaugh reflections. Does anyone know how to solve this?

enter image description here

The Blend file: http://pasteall.org/blend/index.php?id=48147

Zektor
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    Related https://blender.stackexchange.com/questions/48659/why-does-an-object-with-a-glossy-shader-render-in-black – Mr Zak Oct 27 '17 at 16:50
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    Turn down roughness and make the sharp edges a bit more smooth/round, e.g. using the bevel modifier. Ideally plane faces and sharp edges don't make reflections visible so well. – Dimali Oct 27 '17 at 16:59
  • Bevel modifier destroys the topology of the blade, but turning down roughness really improved the reflections! https://i.cubeupload.com/i7QrlE.png – Zektor Oct 27 '17 at 17:26
  • You can exlude the blade edges by using Limit Method: Vertex Group. – Dimali Oct 29 '17 at 13:15

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