I'm working on a character who is wearing a poncho:
The poncho has cloth physics, and the character is a collision object. To get the model in that screenshot, I started with a flat subdivided plane with a head hole cut out, I positioned it around his neck, and the physics drop it around his body.
I'm trying to figure out if I can "pose" the poncho differently. I'd like to have it like this:
Is there a good way to achieve this pose?

