new to blender, but eager to learn, and spending lots of time with blender now. I am trying to make a simple solar animation in Blender 2.79, Cycles engine.
The earth spins around the sun's (scene's) Z axix, but earth also has a constant tilt of 23.4 degrees to the sun. I need to keep this earth tilt constant and make the earth spin around it's own Z axis.
I cannot figure out how shift the earth-mesh-objects coordinates. Even if I set the transformation orientation to Local, the earth still spins around the global scene's Z axis when I try to animate or rotate the Z axis of the earth.
I have googled and searched but cannot find an answer. BTW! I don't want to change the angle of the sun to the earth to achieve the same effect. I also suppose I could manually apply rotations to all axis of the earth to simulate this, but this complicates things as I also have other objects I need to apply this to.
Any tips on how to separate the earths axis from the scene and being able to apply separate/local rotations? As you see in the attached picture the sun and the earth mesh has different axis, but still, when trying to animate the earth it rotates around the scene/suns axis and shifts the poles of the earth around.
