I want to make a skunk's tail but that would require the strands to be half white and the other black. How would I set up the hair particles to do this?
Asked
Active
Viewed 1,694 times
2
-
https://blender.stackexchange.com/questions/14673/particle-hair-material-with-random-streaks-for-cycles and https://blender.stackexchange.com/questions/35403/highlights-with-hair/35433#35433 – Nov 25 '17 at 03:55
-
@cegaton Not hair with different colors each single hair has different colors. Like the root is one color and the tip another. – Eric Huelin Nov 25 '17 at 05:30
-
You can underly a texture on the emitter. https://blender.stackexchange.com/questions/13466/can-hair-particles-acquire-color-from-emitters-uv-mapped-image – J.Doe Nov 25 '17 at 10:30
2 Answers
3
Using the hair-info node's 'Intercept' output and a colorRamp node, you can control the color of a particle hair strand from root to tip.

Bert VdB
- 1,067
- 8
- 21
-
1
-
1@EricHuelin - viewer in material nodes comes from the node wrangler addon. Ctrl-Shift-Click on a non-bsdf node to create it. It is simply an emission node re-named to viewer. – sambler Nov 26 '17 at 08:44
0
The hair emits from the tail stem in this example. The nodes set up uses the color ramp for each hair, the root is on the left side of the ramp. If you cut the hair or make it longer the ramp will scale for each strand.
Eric Huelin
- 2,251
- 7
- 38
- 73

