Here are my examples.
Edit// Here is a video showing what I want exactly, how "shaders" and "renderer" should work. https://www.youtube.com/watch?v=XQLgn9-xqQc
notice how easy it is to set the shadows on the character in the video here?
Somehow they have controls over the shading, and normals. And the shader draws smooth lines around the edges. Here are more examples.
Animation:
https://twitter.com/twitter/statuses/916984184035360768
This here is actually created in blender. https://orig00.deviantart.net/f78a/f/2015/056/9/e/untitled_by_keiichiisozaki-d8jfztd.gif
I actually think it's better than most of the other ones, I don't know what tricks he used, or if it holds up in full 3D animation though.
The others are all pretty much 3DS MAX Pencil+ plugin.
here's some more examples even.
I would like to know, what kind of settings, what kind of stuff I should be looking for, to copy this style with blender, or if anybody pro enough to create a short tutorial it would be amazing!
Here are a few more. Supposedly, this style is "easy" if you have the 500$ 3DS Max plugin...
Anybody know here? https://entry.cgworld.jp/column/toei_main1.jpg



