I'm new and need help. When I try to render an animation or image, this screen is all I get. I've followed a bunch of other posts on how to fix it and nothing, I'm using Cycles Render.
I don't know what other info to add, I've never done this and it's as simple as my animations won't render and pause like that in the picture every time. That's all I know, this is my first animation ever and I don't know what I did.

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domanick harper
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2This will most definately need more information. Upload your blend to blend exchange. Then edit your question and add the link from blendexchange. – Leander Dec 17 '17 at 16:01
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This gets asked quite often. Please use the search box at the top. Also look through the many causes of blank rendering here: Why does my object not show up? and here: Render result is completely blank? – Dec 18 '17 at 00:38
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I added the blender file. – domanick harper Dec 18 '17 at 00:52
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on frame 1 your camera is aiming down where there is nothing to see...https://i.stack.imgur.com/OeiaW.png – Dec 18 '17 at 00:58
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Well, I know that; it's part of the animation but my issue is that it won't render at all, that image I added to the question above is how it stayed for 12 hours. – domanick harper Dec 18 '17 at 01:24
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You are rendering with lots of samples (16384 to be precise) that will take a while... maybe you misunderstood what square samples means. See: https://blender.stackexchange.com/questions/64003/it-wont-render-stuck-on-the-1st-4-tiles-played-with-resolution-sample-size-a/64008#64008 – Dec 18 '17 at 01:27
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Could you give me instructions on how to fix all of this? How many samples do you recommend? – domanick harper Dec 18 '17 at 01:29
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https://blender.stackexchange.com/questions/24346/what-settings-affect-the-final-number-of-samples-in-cycles – Dec 18 '17 at 01:34
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same results, is there a way to restore my settings to default to maybe fix this? – domanick harper Dec 18 '17 at 02:33
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I selected all objects and restored everything and repasted it. my issue is resolved, thanks for trying. – domanick harper Dec 18 '17 at 02:50
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You are using lots of samples(16384 for diffuse to be precise).
When using Branched Path Tracing the number of samples for each light path is multiplied by the AA samples.
If you enable square samples then that number gets multiplied by itself (square is not the shape of the samples but the number is squared).
Bring down the number of samples to a realistic figure, one that you can render in your system within your lifetime.

