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I am trying to find out how to approach a relief type project. I have a background image and a flat plane mesh to sculpt on, but I actually don´t see any changes looking straight on top. When I tilt the perspective a bit the image disappears.

Is there a way to make the image appear at all perspectives?

  • Related: https://blender.stackexchange.com/questions/95039/how-to-add-reference-photos-in-orthographic-view-from-angles-other-than-the-defa – Paul Gonet Dec 19 '17 at 17:52

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Background images will only be displayed in

Camera Prespective view (Numpad 0)

Any of the Preset Orthographic views

  • Front/Back (Numpad 1 or CtrlNumpad 1)

  • Right /Left (Numpad 3 or CtrlNumpad 3)

  • Top/Bottom (Numpad 7 or CtrlNumpad 7)

Background images will not show in perspective view.

To switch between Perspective and Orthographic view use Numpad 5

Background images are used for reference only and will not be part of the final render.


Alternatives to background images are to use an empty as image or using a plane with the image mapped to it.

To use an empty as image use Add> Empty >Image

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Select the image in the properties->Empty->Display tab

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Alternatively, you can use the image as background for the world. Set the Texture coordinates to Window.

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