Why does the .svg Blender editor display the imported curves in the exact opposite order of the original svg-file, unless I set the Shadeless property on their materials and switch to Rendered viewport-shading?
At first I thought this is a very special error but in this video he has got the same issue.
Notice the white circle in the middle get's displayed behind the arrows in blender. Then he bothers about the colors and in the end changes everything to Shadeless, renders and gets the right result.
Isn't that kind of a bug?
Well at least now I that I found a solution to my problem, but maybe this could get fixed, since I wasted half a day on that confusing display-issue...