I am making a star system, by using a star based off a plane (various custom coloring nodes), and then populating a particle system using that star, - but I am getting some weird rendering.
If it was an error with the nodes - I figure it would happen for all the stars. But it just seems to be happening for some, and is consistent. (I.e., I can render the same image over & over with the same error, and/or animate it - and it renders the exact same star 'wrong').
I am wondering if I have something with cycles renderer not set correctly, or something else?
Any insight as to why this is happening?
Here is an image example of what I am getting, thanks in advance
]1
a) Basically - I have a plane that I am using for the background/various shaders to give it a 'cloudy' effect b) Then, I create another plane and play around with various nodes to make it into a 'star' shape c) Then, I create a particle system (basically so I can animate it) - using the star as the basis.
When I render it in blender - it gives me these strange artifacts on the stars. In the first image, it should not have that 'noise', and in the second, it shouldn't have that 'square'. Does that help?
– user6262902 Jan 17 '18 at 01:54