Hello to all of the Blender gurus. I would like to ask you a little complicated question.
What is exactly the blender philosophy for work pipeline?
Specific: I worked with 3ds max and maya and I am now trying to change to blender because i dont like autodesk. There are many tools for automating pipeline.
But in blender i challenge basics problems like >
A) Optimize viewport for animation (textures has 5000x5000px) so some kind option for preview (not render) textures optimizing without proxys?
So back to my question, is the philosophy of blender to make it so open, everybody must script their own pipeline from scratch ?
Or I can find somewhere links or answers for this kind pipeline/automation questions.



yes I found this setup but its not what i need because after applying modifier the vertex group isnt from aplha or luma of texture but default like I set.
And shading mode - there are only few options .. there are no optimize texture for animation - like for render use 5k x 5k but for preview use 256x256 px.
So i asked little bit ... overkill. For me is fine to know, if i am stupid and need to learn more about blender because there for sure are possibilites or .. i must scripting it for my own and i need to learn much more python. Thast the question.
– MRL Jan 30 '18 at 16:40