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How do I selectively apply a glare filter in the compositor to say my stars without affecting other object emissions in this scene like the moon and window?

Here's the scene for reference; the stars, the moon, and window are each their own separate object.

FloppyJowl
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  • my answer here should help you. – David Jan 31 '18 at 23:51
  • Related:https://blender.stackexchange.com/questions/46382/how-can-i-make-a-part-of-a-texture-glow/46389#46389 and https://blender.stackexchange.com/questions/35853/one-part-of-the-render-layer-glowing –  Feb 01 '18 at 02:16

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