My model is almost ready for the demo I'm building, but I ran into another problem. I'm following this tutorial on Youtube by BornCG and made it to 9:05 when I started to put textures on top of the materials I placed on the model. https://www.youtube.com/watch?v=5NlvgMYZgaY
When I plug in the diffuse node into the mix shader, pikachu's face turns white--like it does for BornCG in the video. But, when I plug the bottom image texture's alpha slot to the mix shader's grey port, the face stays white.
Also, my facial textures that I made for the pikachu model get pixelated when I bring them into blender. I used Photoshop CS to make the facial textures and turned them into PNGs. How can I fix this?
Edit: I found part of the problem and fixed it. The textures now have an alpha channel added to them, but the textures still get pixelated when I bring them into Blender. There's still the issue with the white background that gets added to them when brought into blender.
