Questions tagged [rigidbody]

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.

The manual introduces Rigid Body thusly:

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them.

Unlike the other simulations in Blender, the rigid body simulation works closer with the animation system. This means that rigid bodies can be used like regular objects and be part of parent-child relationships, animation constraints and drivers.

Use this tag for questions related to the rigid body physics simulation in Blender, either in the context of other physics simulation, the context of animation, or both.

321 questions
4
votes
2 answers

rigid body not rotating after collision

I was trying to recreate a bowling alley in Blender 2.90. The YouTuber "Default Cube" made a series of 3 episodes on YouTube where he showed how he did it so I watched the videos and tried to make it without watching the Videos again. I think the…
2
votes
2 answers

Delay individual activations of Rigid Body

everyone! I need assistance with Rigid Body simulation in Blender. I have objects that I want to activate one by one. I've set "Start Deactivated" for all of them and adjusted the activation keyframes to different time intervals. I even baked the…
2
votes
1 answer

Rigid body isn't working properly - pretzel doesn't get dropped into a jar

I'm trying to drop a pretzel into my jar using rigid body but for some reasons the pretzel would bounce off before reaching the opening of the jar. Pretzel would bounce off here instead of falling into the jar. Here is the rigid body setting for…
2
votes
1 answer

Baking rigid body physics - Blender 3.0

This is probably a basic question but I can't find an answer that is relevant to Blender 3.0 I baked an animation with rigid body physics and particle physics for 300 frames. I now want to extend the animation to 400 frames. The particle simulation…
ParadiseN
  • 21
  • 2
2
votes
1 answer

Rigid Body objects exploding without colision

I'm curently working on exploding part of a statue with fracture and rigid body objects. The shot I'm on is a close shot of the shoulder of the statue and I'm trying to explode some kind of "outer layer" of the statue to reveal something else…
Fab P
  • 61
  • 3
2
votes
0 answers

Blender 2.8 Cell Fracture Rigid Body Won't stand up

I am trying to animate a cell fractured rigid body wall being hit by an object and crumbling. I have created the Cell Fracture wall with a rigid body that is animated. When I initially press play the entire all fall infinitely as I would expect. …
R Schuler
  • 21
  • 3
1
vote
1 answer

Rigid Body bake with 2 Torus explodes

I try to let 2 female symbols falling to the ground, wehre one Ring enclose the other. I have 2 Problems there. The Rigid body bake explode and if i try it with just one symbol it dosnt fall really close to the ground. (The ground is not flat.) I…
Otto Mart
  • 11
  • 1
1
vote
1 answer

How to add or use 3 pivot o center on rotation

Hello as you seen in the photo below, I want to make the animation of the scale.I want to make the cube as a active Rigid boby & when i press play animation the cube should move down for gravity and the plate of the scale is A passive rigid body…
1
vote
1 answer

how to select all rigid bodies in my scene?

I need to bake all rigid bodies to keyframes. How can i select all of my objects with rigid body? I tried searching for such a function but i didn't find any.
Chris
  • 59,454
  • 6
  • 30
  • 84
1
vote
1 answer

Rigid body bursting and clustering

I'm trying to make a logo animation of it crashing down to cubes. Even though I followed a tutorial (https://www.youtube.com/watch?v=XNDO2xvUHtc), I have a different result..... 1st problem: I copied the left side of M to the right so it should…
1
vote
1 answer

Deaktivate Rigid Body Object after a certaine timeframe

due to the jittering of Mesh Collision Shape - I would like to deactivate Rigid Body objects e.g. after a certain timeframe. In blender2.79 I found this Python API for making an object with a certain name a passive object:…
Pocca
  • 11
  • 1
1
vote
0 answers

Rigid body phisics properties in BGE

I tried to use rigid body in Render Mode and then I have properties such friction and bounciness (restitution). But now I turned to Game Engine and didn't find anything like this useful properties. Can you help me?
Yehuda
  • 11
  • 1
1
vote
1 answer

How to move a whole mechanical rig without selecting all the individual parts?

Is there a way to move a mechanical rigid body made up of many parent child objects, constraints etc as a whole around the environment, without having to select all the individual parts?
user58408
  • 1
  • 3
0
votes
0 answers

Cell fracture pieces held back

I'm in Blender 3.5. In my scene, a car crashes through a door. First I put a Cell Fracture on the meshes that make up the door, then I applied a Force Field (Bold) to project the pieces of the meshes created by the Cell Fracture. However, when the…
0
votes
0 answers

Rigid body options not working properly

I'm trying to make a conveyor belt with a cube on it. I used curve and then a cube to which I added an Array Modifier and then curve modifier. When I added the cube over it and applied Rigid Body physics, it started flying in whatever direction it…
1
2