Subsurface scattering, or 'SSS', is a property of a material that allows light to enter the surface of an object, scatter and then exit at a different point in order to imitate real-world translucent objects.
Questions tagged [subsurface-scattering]
69 questions
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How to ensure that material on the surface of a mesh casts a subsurface shadow onto the surrounding material?
The object I'm trying to model is made mostly of a material which requires subsurface scattering. Parts of the object are coated by a thin metal foil. I'd like this foil to properly darken the material that surrounds it, but so far the only approach…
Roman Starkov
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SSS not working correctly on this model (cycles)
I've been working on uv unwrapping and retexturing this model from Daz, unfortunately, the SSS doesn't seem to work right in Cycles. It seems to be somehow inverted, as the main head is more transparent than the ears, nose, etc. I have it set to…
Punished Scout
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Subsurface Scattering coloration problems
I feel like this is probably a pretty elementary problem, but I haven't been able to find a solution yet. Basically, if I have an object with subsurface scattering on the material node using Principled BSDF, and another object intersects/occludes…
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Subsurface Scattering (SSS) isn't working
I'm a new blender user and I'm following the donut tutorial. I'm trying to give my donut SSS using the cycles render engine, but it doesn't seem to be working.
In my donut material I've applied the SSS settings but still have the output of a plain…
Otis Jones
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