Are you trying to reproduce the "silhouette", or improve on it so hair detail is visible? The detail is all from reflected light. Hair is a shiny, textured surface. Whatever detail you see is from light being reflected from the tiny portions of the surface that reflect more of it in your direction.
In a photo, if there is good lighting and sufficient resolution, you can make out the texture of the individual hairs as fine bands of lighter and darker, maybe with some bright highlights, where a lot of light gets reflected toward you from a collection of spots. With less resolution and poorer lighting, you can make out larger features, like the braids. With poor lighting and resolution, you're left with not much more than the silhouette and faint hints of larger features.
The human eye has very limited ability to differentiate small differences in brightness in dark colors and shadows. So you can't see much detail in poorly illuminated dark hair. The hair is all essentially the same color. Whatever detail you see is from differences in brightness due to the amount of light reflecting differently from different areas of the hair's texture.
Hair is basically round, so a tiny sliver of the tiny surface of each hair will reflect more light in your direction. With a larger feature like braids, many strands of hair are held together in the same direction, and juxtaposed with other collections of hair in a different orientation. So the reflections are aggregated in a way that makes the pattern more visible than individual hairs in a uniform layer.
If you want to draw poorly illuminated dark hair realistically, showing a lot of detail will look unnatural. If the drawing is intended to represent the hair in "normal" lighting, use varying darknesses, realizing that in reality, there isn't much actual difference in brightness. To represent well-illuminated hair, combine that with some highlights (tiny reflections of white). Leave tiny slivers of the paper showing through, or add a few very thin, short lines of white. Visualize where the light is supposed to be coming from to create that reflection, and make the highlight locations consistent with that.