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I have developped an application for image inpainting. Now I want to claim that it can be used for realtime purposes.

Does somebody know a paper which gives some boundaries for realtime applications? I want to refer to a paper to prove my assumption.

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Real time means that your algorithm can process the video faster than the time it takes to watch the video. In other words, if you were collecting the video live you would be able to finish processing it as soon as you stopped collecting it with no extra work needed to be done after.

Aaron
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Real time does not have a fixed definition, rather it describes processing speed and is qualified by the image size, frame rate, depth and any other relevant information.

For example, you should may write:

The method can process 640 x 480 grayscale video at 25 fps in real time.

This means that is takes less that 1/25s to process one frame and doesn't slow down video playback.

geometrikal
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