All the examples I am seeing on internet are related to normal functions that carry out loops and assignments but I have not seen one example where I can see a graphics based program being debugged. can someone who has used debugging extensively shed some light on this please?
Edit: I meant to say that like in Manipulate, I can see the graphics dynamically, in the same way suppose I have completed a loop once than can I see the update in graphics successively or I will have to wait for the final values to arrive. In a way can I debug programs that include Graphics or Graphics3d in them?
And thanks for such warm welcome. :)
Example:
fun[x_]:= Graphics[... parameters]
So, can I step into this Graphics inbuilt function?
Graphicsexpression. Is that what you want to do? Can you supply an actual expression you´d like to debug. – Yves Klett Oct 25 '12 at 08:07