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I want to do a volume deformation based on Bezier volumes. For example, if I have a triangle mesh, then I want to deform the mesh into a weird shape like the example image attached here. Can anyone give me a simple example on how to implement it?

enter image description here

J. M.'s missing motivation
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  • 2D example: https://mathematica.stackexchange.com/a/34838/4999; 3D example (albeit a fairly plain one): https://mathematica.stackexchange.com/a/101291/4999 – Michael E2 Apr 16 '17 at 23:47
  • Thanks. But, those example does not use Bezier curve or volume principle. – BayWilson Apr 17 '17 at 06:27
  • A deformation is simply a transformation (function) applied to the mesh coordinates, the same whether it is an area or a volume. The only difference is the number of coordinates. Can't you use your Bezier function to do that? What is the "volume principle," if deforming a sphere to an ellipsoid does not use it? – Michael E2 Apr 17 '17 at 10:52
  • other example: https://mathematica.stackexchange.com/questions/125043/how-to-make-a-spherical-cow – halmir Apr 17 '17 at 12:48

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