Is there any way to find the DelauneyMesh in 4D (or higher)? Its documentation implies that it should be possible "A Delaunay mesh consists of intervals (in 1D), triangles (in 2D), tetrahedra (in 3D), and n-dimensional simplices (in nD)." But then it fails without error (and there are no 4D examples anywhere). I guess it does not actually work for 4D or higher? Are there any user-made algorithms out there. Is there a fundamental obstacle to making this? (Scales too terrible with n?)
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J. M.'s missing motivation
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Nearestto get aNearestFunctionand build it up yourself. – flinty May 26 '20 at 16:19